This is a series of procedural creatures I call Blooms, inspired by different life-forms found in the deep sea. I defined key characteristics of certain creatures and re-imagined them as if they were coming to life in the sky. The system generates organic forms and motion from one or more input curves.
I am currently experimenting with different movement styles that resemble things like sea plants and jellyfish. Above is a look at the basic structure of an animation rig. The only user input is the motion of the initial NURBS curve.